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    <title>Treasure Hunt</title>
    <link>https://praneethmantina.github.io/Treasure-Hunt-website/index.html</link>
    <description></description>
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    <language>en-us</language>
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    <item>
      <title>Introduction</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/introduction/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/introduction/index.html</guid>
      <description>Concepts like Treasure Hunt has always fascinated me, So I decided to work on a concept that blends History, Architecture and VR.</description>
    </item>
    <item>
      <title>Initial Idea</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/initial-idea/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/initial-idea/index.html</guid>
      <description>The Initial idea is to create 3 rooms such as Roman numeral puzzle, Ancient Greek Offering, Norse Rune Puzzle. In Room 1 (Roman numeral puzzle), Player has to collect tablets and place them on 4 different columns that forms a year, There was also a plan to provide a hint, so that the player can able to guess the year.&#xA;The idea is to allow Player to insert weapons of respective Greek Gods in their intended positions, but i could not able to find statues and weapons for free to use at Unity Asset store. The idea behind Room 3 (Norse rune puzzle) is to allow player to insert runes which are scattered on the floor into the wall and after correct matching, the wall will open and the Player wins the treasure. But I have faced similar issue with Norse rune Puzzle like Room 2, I could not able to find runes in Unity Asset store. So i decided to change the idea completely and try to create something which is inspired by movies.</description>
    </item>
    <item>
      <title>Updated Idea</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/updated-idea/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/updated-idea/index.html</guid>
      <description>After the failure of Initial plans, I have decided to create 2 Rooms instead of 3. First room is “Maze” and the Second one is “Blocks”. The Maze room is inspired from the movie “Maze Runner”, but i did not implement moving walls and changing of walls like in the movie, because they are much more complex to do at this stage.&#xA;Idea of Maze room: As the names suggest player has to find correct path that will lead him to the next room. There is only 1 correct path and that path is closed, there are 3 walls closing that path and the player has to use his right hand joystick by pressing the index trigger to move the walls. Wall movement also depends on head direction, so the player need to face and stand closer to the wall in order to move it. There are Obstacles placed on the path, If a Player touches them they will either Respawn at Start Point of Room 1 or at an Unknown location.</description>
    </item>
    <item>
      <title>Implementation</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/implementation/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/implementation/index.html</guid>
      <description>Environment&#xA;As it is Treasure Hunt, I want to have Ancient Environment. The materials, statues used are imported from Unity Asset store (references are provided). Walls, Floor, Ceiling, Blocks (Room 2) are made using cubes after adjusting their Scale, in order make sure they appear as intended. The Maze walls are built using trial and error method, basically i kept on trying out different patterns and created the Maze. I did checked few references for the Maze, but i haven’t used any of them.</description>
    </item>
    <item>
      <title>Demo and Code</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/demo-code/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/demo-code/index.html</guid>
      <description>Demo&#xA;Demo video is available on YouTube&#xA;There are two updates in the Final Version, Sprint boost has been disabled and instead increased the Movement speed and Movable Walls feature has been added.&#xA;Code&#xA;Code is available on GitHub</description>
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    <item>
      <title>Evaluation</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/evaluation/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/evaluation/index.html</guid>
      <description>The Goal of the Evaluation is to analyize the User experience, issues faced and suggestions for future improvements.&#xA;Evaluation Questionnaire:&#xA;As part of the Evaluation, a questionnaire has been created and provided to 3 Users to evaluate the user experience. 1 of the 3 users is me and remaining 2 users are relatively new to the game.&#xA;The questionnaire is composed of 8 questions:&#xA;I can able to navigate through the rooms with ease (On the scale of 1 (Strongly disagree) - 5 (Strongly agree))</description>
    </item>
    <item>
      <title>References</title>
      <link>https://praneethmantina.github.io/Treasure-Hunt-website/references/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://praneethmantina.github.io/Treasure-Hunt-website/references/index.html</guid>
      <description>I have used several references in order to gain knowledge and use materials in the project.&#xA;Materials and Columns:&#xA;KE Statues - Lite: https://assetstore.unity.com/packages/3d/props/ke-statues-lite-340510&#xA;Classic Columns: https://assetstore.unity.com/packages/3d/environments/historic/classic-columns-58062&#xA;Tutorials:&#xA;Valem Tutorials: https://www.youtube.com/watch?v=HhtTtvBF5bI&amp;list=PLpEoiloH-4eP-OKItF8XNJ8y8e1asOJud Use of LLM’s:&#xA;The LLM’s are used to solve errors that i was faced during building phase. There is an instance where i faced an issue in Blocks room. I have used IsTrigger to detect whenever Player (with Player tag) touches it, it has to respawn. At some instances, the player use to just fall after jumping on to the Danger block.</description>
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